Non violent games for pc




















A very touching story. Well executed. However, beware: it is not very interactive. Just so you know what to expect, it was made on RPG Maker.

A 2D character moving in a 3D world. A inspired concept that is hard to explain. If you love puzzle games or games looking retro, give it a try. Write something and see it materializes! Use this special ability to resolve problems.

Intended for a children audience, but enjoyable for adults too. Play with virtual dolls. They have goals, desires and fears. Help them to blossom or crush their dreams.

A classic! The sequel to the highly praised "Portal". Things happen while Mountain runs in the background. Your breath will catch in your throat while you wait for those moments. No, not really an accurate description of the surge of excitement you'll feel when your Mountain sprouts a new feature or utters a new proclamation. Frontier's game of rollercoaster construction is effectively one of endless tinkering, to lose yourself to a grand act of design with a potentially stupendous pay-off.

Remeniscent of theme-park builders of old, the game takes classic ideas and builds upon it with a spectacular array of features.

It can involve a great deal of in-the-zone patience both during building and, depending on how restrained you've been, riding. The seemingly endless minutea can be overwhelming, but for a non-violent foray into gaming, Planet Coaster is the place to be. I could have filled this piece with walking simulators, but really I wanted to demonstrate that self-consciously low-key games are not the only way to achieve that off-in-another-headspace feel I'm so preoccupied with lately.

Bernband is a game about exploring an alien city. Usually such a concept involves shooting monsters and criminal gangs and all that Mos Eisley jazz, but in Bernband's case it's all about just soaking up an otherworldly atmosphere, taking in the sights and sounds of a place that might just exist in the far reaches of the galaxy.

A combination of the comfortingly familiar mainstays of Earth cities and the unsettling yet unthreatening possibilities of the alien. Lovely, lovely noodling. Where can I buy it: Game Jolt. This outta-nowhere exploring'n'climbing gem from Ubisoft is arguably best played with a child at your side, but what's the point in being grown-up if you can't be childish sometimes? It's the tale of a crash-landed robot bringing vast plants to life - think cosmic Jack and the Beanstalk - in order to make his way back home.

Partly it's about figuring out a route via some gentle puzzling and jumping, partly it's just about haring about a tranquil world seeing what does what. A joy of exploration and experimentation. I should note that, somewhat at odds with the piece's concept, the cute ickle wobot can be 'killed' by falling-based misadventure, but will be immediately reconstituted back at the most recent waypoint.

I know that looks an awful lot like a gun, but honest, it's more of a vacuum cleaner. You use it to herd around and feed mostly friendly slime-creatures whose excretions can a be used to create new types of creature and b sold on in order to then purchase other, er, flavours of poo yourself.

While this may sound gruesome, it's all presented with cute aplomb, just part of a general tilt towards adorableness - though you'll regularly feel deep frustration at the misbehaviour of your herd while you're trying to get gelatinous types to do or eat particular things.

There's also a side order of chicken- and crop-farming to help keep things tranquil. In contrast, there is a small element of exploding monsters to deal with at certain points, but it's all jolly cartoony. RPS' favourite number-puzzle game, although by and large we feel that the later Hexcells Infinite is the better game.

The first one's a much easier entry point, however, and you should probably dip your toes into its ambient, logical waters before proceeding to Infinite. Hexcells is gentle without being easy, coaxing you into a laid-back state of mind while making the number-crunching bits of your brain gnaw pleasantly on its hex colour-switching conundrums.

One of those where, even if you've gone into it feeling altogether dubious about this whole maths business, you'll suddenly come to finding that hours have passed in an entirely pleasant whirl. Effectively, Zelda without the fighting. Which is to say exploration and puzzle solving in a beautiful, open outdoor space, where running, jumping, climbing and swimming are your key verbs.

Rime doesn't even try to push you into particular directions or actions, in the main, instead allowing you to look around, experiment and enjoy slow and sometimes startling acts of discovery. It regularly cascades into new and surprising places and situations, and though it does occasionally place you in harm's way, you never do harm yourself. A beautiful thing that takes the best parts of Zelda, Tomb Raider, Uncharted and Prince of Persia, then liberates them from the stereotypical requirement for bloodshed.

This is presuming you don't consider the absorption of or by other faceless, amoeba-like blobs to be an act of violence. If such a concept doesn't have you reaching for the smelling salts, Osmos' biological puzzling is a vintage treat, and which somehow feels simultaneously microscopic and cosmic in scale. But it's always calming and colourful with it.

Not just violence and action-free, but also beautifully successful at ripping away the fiddliness and presumed knowledge of both management games and simulation games.

Mini Metro is all about building underground rail lines, but it eschews numbers and finances in favour of efficiency and experimentation.

What route can you draw - with lovely, fluid coloured lines that very strongly evoke a metro map - that collects passengers from various commuter hotspots then takes them to their destinations as quickly as possible, while avoiding the delays of overcrowding and adjacent lines?

It's a logic puzzle game that never feels like a logic puzzle game, and has plenty of the beautiful moments where everything just snaps into place and flows beautifully. A truly ingenious and devastatingly pretty game that somehow fuses jigsaw puzzle ethos with the kind of reality-shifting lateral thinking that something like Myst could only wish it had. Gorogoa, however, is extremely difficult to describe in terms of any other game, and is a real original, but at the same time feels as though it has always existed.

Essentially, you overlay 'panels' from its succession of grids onto each other, which, done correctly, cause new scenes to flower, and which simultaneously tell the twisting tale of one person's life and a folkloric backstory. Really though, this is yer actual 'picture speaks a thousand words' incarnate, and can only be understood by experiencing it. The delicacy of its puzzles is astounding - whenever it seems about to collapse into frustrating complexity, it eases itself - and you - gently back to rewarding intuition.

Currently residing in early access, Dorfromantik is a charming puzzle game due to have a full launch very soon. Thiscalming and soothing game sees you build a pastoral landscape from the ground up. Build villages, plant forests and wind rivers - the world is your oyster in this tile-based delight.

There are currently two modes on offer here: an open-ended creative mode and one where players can challenge themselves to beat the high score, which can result in some tough tile-placement decisions in order to gain the most points. Dorfromatik is still a very relaxing game overall, though, as it taps into our innate need to plan, construct and shape an entire area to our own design. What a concept. You and a partner play as two job-hunting kiwi birds that somehow get hired at an outback post office.

Chaos, of course, ensues. Whereas the game is full of action and fast-paced co-operative tasks , there is no violence to be seen, just pure unadulterated avian antics. The improved and expanded sequel to the original Overcooked is one of the best multiplayer games released recently, and the only violent tendencies will come from outside the game. Essentially, Overcooked 2 is a chaos management sim. Players must work together to overcome the stress of running a kitchen and sending meals out on time - while pushing past absurd obstacles like haunted counters and pedestrians getting in the way.

Other than that, the game is a raucously good time. But the French brand is now adding a heavy-duty utility option to its…. So, without further ado,…. To improve your experience, deliver personalised content and advertising. Find out more by reading our cookie policy. Sign up to our newsletter to get the latest in digital insights. Burn Media Sites. About Contact Advertise Follow Us. Memeburn Tech-savvy insight and analysis Ventureburn Startup news for emerging markets Gearburn Incisive reviews for the gadget obsessed Motorburn Because cars are gadgets.



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