Increase game performance with some graphics glitches. Objects can be placed anywhere in buy and build modes; hand tool can move any object. Set to false and lots will not light up when highlighted in neighborhood.
Set to false to place floor tiles outside lot. Set to false to raise and lower floor even when covered with objects. Set to false to removes house graphics from neighborhood. Set to false to remove bridges from neighborhood. Set to false to remove props like rocks and towers from neighborhood. Set to false to remove removes shadows on objects outside house. Set to false to remove removes water ponds from lots. Set to false to remove roads from neighborhood. Set to false to remove shadows on objects inside house.
Set to false to remove water from neighborhood. Set to true and blocks appear on Sims faces and on parts where Sims look at. Set to true and cars will have more detail in neighborhood. Set to true and walls will no longer cut away from selected Sim.
To increase this skill faster, you need a nice body skill, makes sense since you walk around a fair bit. This is further enhanced by those who are active. Nothing You take an extremely long time to restock. You wonder if that clipboard is helping at all. Bronze Talent Badge You restock slightly faster but you don't see much of a difference yet. Just keep going at it. Silver Talent Badge You start to notice that you are restocking slightly faster but it isn't fast enough for you, just keep running around to get that skill up.
Gold Talent Badge This wil show you that the badge is really making difference. You finally realise all that restocking was good for something afterall. This is used by the flower station, the one with a fridge. Flowers are there for a decor and are a good seller. This is better increased with Creativity skills and a playful attitude.
This isn't hard to get. You can change the hairdo and colour, glasses, hats, etc, etc. This skill is pretty much pointless except for those who run salons. This skill is better increase by those who are experts in the cleaning skill and have a neat personality. To reset the Sim who had an accident by your hands, quickly offer them a free makeover and go to the full face marks or paintings.
Choose one of them and remove it and basically, if you do it correctly, it will remove the accident like nothing had happened and you will get the relationship points back. Nothing High chance of failing and causing accidents Bronze Talent Badge Medium chance of failing and cause accidents Silver Talent Badge Low chance of failing and causing accidents Gold Talent Badge Rare chance of failing and causing accidents. Since this is an introduction into business perks, I'll give you the lowdown and a proper explaination later when I discuss running a business.
A business perk is something that you acquire. You can acquire business perk points for each level your business reaches.
When you business gains a rank, for every rank, you get a point. For every point, you can spend it on a perk. This sounds all complicated and such, but later on, you'll understand what I mean.
Perception Grants is one of the 5 catagories in which you can invest your business perk points in. Perception perks will increasely help you in sales. This is because you can assess the mood of the shopper and what they really want.
Of course, if they want a cheap item, you aren't going to shove them off from buying a more expensive item are you. But these perks are extremely handy for you to get more business perk points simply for the fact that you are going to help the customer more, hence, earn more loyality stars, more on that later on as well, which will give you more stars for the level and sooner or later, you are going to level up your business. This is second most important after wholesale perks, which will give you a lot of money and you don't appear to be yonking money out of the Sim's purse so to speak.
Well, on to the perception grants. Excellent for customer relations and sales. Now you can use "Assess Mood" to evaluate how perky or peeved another sim is, and that makes you a happy Sim, yourself! Use because it is the first, it doesn't mean its the worst. This will assess the mood the shopper is in, and this can play a very important part in seeing if your sales interaction works or not.
If they are a foul mood, the chances are that they will reject your sale interactions. You can use this on anyone I believe so you can even use it on your own staff.
This will work in better if you decide to your some of your motivation grants that are listed below. Mood ties in with consumer shopping and how much they are willing to spend away and become happy.
A Remote Controlled Car? Your Sim has learned how to tap into the hidden signals of their customers give off and can use "Assess Desire" to find out just what they want. The best perk in terms of sales and loyality stars. Reason why it is so good, you know exactly what the customer wants in your store and then you can show it to them. This is extremely handy if you have a large store and don't know what the customer wants along with the fact that you can't afford to lose any more loyality stars.
I use this, even though I have all business perks. The choice of using it is completely up to you though. This will give a boost to the sales bar of that particular product that the target Sim wants. Now, activating "Look for Mark" on yourself will let you detect the perfect sales target!
This perk basically means something like the scope room ability from Nightlife. This basically checks out every Sim or robot in the room. They will light up, the brightness depends on the mood of the Sim and their mood to shop. After all the scanning, you basically see the Sim or robot who is in the mood to shop the most. So basically, you get to know, who the sucker is and this will help you convince them even more to buy your good or not so good products.
You will now enjoy a boost to the effectiveness of all your Sales interactions with customers! You will enhance how effective you sales interactions are. Dazzle, hard sell, offer at and the basic sell techniques will be even more effectives and more powerful. Dazzle will almost always be a success and most of the time, it will boost it to the max of the sale bar.
Even hard sell could get about three quarters of the remaining bar. This is a great perk. The only bad thing about this skill is that if you fail and this could happen, the bar will almost reset itself because the drop of your convincing personality means that if you don't want to bothered and if you bother them looking even happier, you are going to get a bad end of the stick. You have attained a nigh-magical level of sales prowess! You can now use "Sales Manipulate" to get customers to buy like they've never bought before.
This is a dual edged sword for a single reason. Bad news, using this interaction is basically like brainwashing except the person knows about it. So, you get a nice -- to your business so it isn't exactly the reaction for a business wanting to get rank However, the good thing is that when you use that little ray gun, you customer will buy whatever product they are currently viewing.
So basically, it might earn you a lot of money, but if you don't care, then this is for you. This will almost always accept the sale, but in some cases, it will boost it a lot. This grants basically rally up your customers and loyal or not so loyal employees alike and boosts your influence over everyone.
Although it is no so helpful, the influence boost you will receive will be massive and you probably have more trouble stocking aspiration rather than the influence bar. This motivational abilities contain massive and dangerous abilities and could cause some heartbreak. These abilities can boost your customer's mood and a better mood could cause a higher expenditure of money.
The more money they spend, the better off you are, unless you are in a price war and every sale is a bigger loss, then you are in a problem. This is a great skill for employers who want better employees. With this perk, your capacity for influence will take a nice swing upward. This perk will give you a extra stage. Or rather, it will boost your current stage to the next one. The lowest you can drop back to is stage 2 instead of stage 1.
You don't get the extra influence though. This is also handy if you want to go through university and want to get Big Sim on Campus, which require a stage 5 level. Have this perk just for safety. It just raises your friend count for the basis of getting a better influence level. This will act as though you have three extra friends that you don't really have.
Bad Mood? No problem! You've learned to put a smile on anybody's face by using "Talk Perk Up. This is a handy move if you want a sim to stay longer and you don't really have the time to give off your needs for theirs. This is like a dual edged sword, you can make the customer feel more happy at the cost of yours. Lucky this isn't the big brother, because the edge there is sharper. It will give a 50 points mood boost for about three hours.
Using "Talk Motivational Speech" will give other Sims the power to have increased talent for a period of time. This ability basically boosts the current talent badges of your employees. So if a staff member has a bronze sales talent badge with only the offer at skill, your motivation speech will give a short period of time where they can use the skill as if they has a silver talent badge, allowing them to use the hard sell ability while the motivation speech ability is in effect.
This is great for those who have a sudden explosion of customers with poorly trained staff. Of course, with better trained staff, or rather, more motivated staff, you can do a lot better. This will cause a nice drop in the owner's energy bar, be careful not to pass out.
You're a born leader, and now when you gain influence by fulfilling wants, you'll get more than ever. Start giving orders, chief! This skill will do something to your influence bar. It will times the influence gain on influence wants by FIVE! Influence wants are with the blue border. Say you have an influence want give you about influence points, which is about standard. This will now give out influence points with this business perk. For a lifetime want, you seriously burst the cap with 50, influence points!?!
You can't even carry it all. You can use an influence ability on a poor old guy, and within another 5 minutes, the man receives the same order, without a dent in the influence bar. Great ability, and I do not regret to say that there is not downside. It is only good, not bad On a side thought, you lose 5 times as much influence as you complete a fear. So if you normally lose about influence from a fire, you will lose instead.
So be careful, and sorry about giving you high hopes. Now, activating "Rally Forth! Be careful with this powerful ability. This is basically you getting a microphone and yelling into it, pumping up the mood of your customers. One down side of this ability. You will drop your needs. Every need except environment will drop. So hunger, comfort, bladder, energy, fun, social and hygiene will drop while your consumers get happier and happier. This should be used when you have completed a lifetime want and have the energizer or aren't afraid to use the maxMotives cheat because this will drain mood fast.
Handy to make your customers happier and shop more, not handy if you have average needs and need to start recharging. If you do not have enough motive and you keep going, your Sim could die. This will leave a ghost that will float around and will resemble your Sim, white and carrying a megaphone.
Connection grants basically increase the list of people you can contact or rather, the amount of people you can talk to. It is extremely annoying to keep up with all friends you will get though. You might be as unlucky as I was as in getting 7 phone calls concerning my Sim's friendship status while I was waiting for my royality call from the book publishers.
Extremely annoying and it was a royal pain. Anyway, it is good for any family looking for friends to advance them in jobs, because from 12 family friends, one Sim get all the connection grants and ended up with about 27 family friends. Hope you can have a large party, cause you will need them. Connection is extremely important to populatity Sims as well, who grave good friends. Also, when I talk about a boost in relationship, you have to remember that this also includes relationship points which include daily and lifetime relationship points.
Although the daily boost might sound a little small, remember that the lifetime relationship points are also important part of the equation as well. This is important for job reasons, influence reasons and also for the popularity aspiration sims. You'll now enjoy a starting boost to all of your new relationships.
It is a relative small boost but nevertheless, it is a nice start to any relationship. I believe that it gives about 10 relationship points, 5 daily relationship points and 5 lifetime relationship points, give or take a bit. Not worth it but it is needed for the higher up skills that will help a bit more. You get the bonus when you meet a new Sim. You'll now get a bigger jumpstart to all new relationships!
Again, I believe it will be about 11 relationship points give or take, 1 daily relationship point and 10 lifetime relationship points. A nice boost to any relationship and unlock some better social interactions. This will be a nice step to the next skills. You get the bonus when you meet the new Sim, this makes the notable reputation obsolete. You can now use "Talk Network" to instantaneously meet all the aquaintances of another Sim You basically meet the friends of other Sims and get a nice large bonus as well as to the reputation ability.
It should stack to about 10, 5 daily and 5 lifetime relationship points, give or take again. This isn't as helpful as the next skill after head for numbers, which is power network.
You basically meet all the Sims the target Sim has met before. You now can call anyone in town on the phone now, whether you know them or not! You can contact anybody in town as if you have met them. When you have a game like mine, it will even out at about 8 to 10 pages of icons.
It will lag your computer down as most, which is probably the disadvantage. Note they are not your friends and can decline an invitation to come over to bake a Baked Alaska or wait for the phone repairman, which amazes me since I'm talking through a telephone.
Anyway, if you haven't realised, those who have Nightlife will be pleasently surprised that there are two counts and two countessas, as opposed to the single count and single countessa theory. Who would have expected that? Power Network" to instantaneously meet all the acquaintances of another Sim Network will now be removed from the game and be replaced with this. Extremely handy for those who want friends. It should give you a nice boost to a relationship of 30 to 35 at most, thats what I believe anyway.
It gives about 15 to daily relationship and 15 to the lifetime relationship. It is an extremely handy skill and those who want more friends should use this. However, it might be a glitch but it seems to counteract with the Head for Numbers skill. This replaces network. This is because that this grant will help you on your way to make money. This will give you discount on buying items for your shop.
Note that this will only be given after you buy an item, then place it for sale. You get a refund compared to the price. You can also use this from the wholesaler lock button, but this will be discussed later.
When you buy the item, then mark it for sale, you will get a rebate, on the price of the item. If you get an item while it is in the sale mode, when you make it not for sale, the extra cost will be added or rather, the percentage off will be added for your convenience. This makes it impossible for an infinate money loop. Again, this should be the first perk that you should get but that depends on you. This is handy for those who want a bigger profit from the sale of any good.
Your growing fame as a business owner has motivated your suppliers to offer you a discount on future purchases! Enjoy this additional discount on your wholesale costs. You can buy at much lower prices now. Your business skill has given you the ability to negotiate even lower wholesale costs! Your ability to get the best wholesale deals is legendary! This is best used when your business's debts are going out of control, and you can't do anything to stop it.
Depending on the level of the grant, it will give a boost. At first, it might be small but at the end, it will grow larger. In my opinion, it should be used last on the business perk list unless you are having problems keeping the repo man away from your house. And as a point of useless trivia, when you have the ability to call everyone, you can call the repo man. He is suitably called, Repo Man. This will count as a revenue boost on your cash tracker that is on the business list.
This is handy when your business is in a cash flow problem. On the recommendation of some of your customers, you've won the LeTourneau Prize for new business owners! This prize is actually named after Tim LeTourneau, a senior producer of the game. Wonder why his name didn't appear till the later stages. The rising fame of your establishment has earned you this rebate from your suppliers!
Your business acumen has earned this cash award from the local Chamber of Commerce! This prize is from the same people that give you a nice free meal ticket from Nightlife. Anything that supports commerce in SimCity will get a nice call from these people. Your reputation as a mogul is spreading, and has earned you this cash prize from the Sim Business Owners Association!
This is a nice cash boost, moreso if you have 2 business and the second one that you just started isn't getting enough green on the cash tracker. This will be a nice boost, for you and your business. Of course, there can always be one better than this one. Your business is becoming a household name, and has won you this grant from the Will Wright Foundation for Economic Advancement. This is a great cash boost that you should have. Will Wright should be known to you by now.
If you have the game, then you should know that Will Wright is the creator of the Sim and most of the Sim games like SimCity, SimFarm, SimIsle, and the game Spore that is being developed as I type this specific section on the 27th of March, Anyway, this will give a large boost that should not be reckoned with.
Also, his Will Wright name also appear in a scholarship in the University expansion pack, which you get for having a lot of logic. There were ghosts in the original Sims 2. The University pack included Zombies. Nightlife decided to include Vampires. Now, introducing the new evil figure in this pack. The Robots. Sure its not the attack of the clones except you could do this with about 50 toy robots. First, you had to operate them with foot pedals. This boosts customer inflow and willingness to buy.
Just watch for visitors taking copious notes. Saving leftovers: To keep leftovers from spoiling, buy a food display case. When your Sim is finished eating his food, and there is still food remaining on the plate, go into buy mode.
Pick up the plate and put it in the display case. The food will never go bad and you can pick it up in buy mode and put it on a counter, table, etc. Twins: To add some twins to your family, the medical powers of Cheesecake might be for you. Have a slice before you "Try For Baby" and you may be surprised with the results. Sim lives forever: Build a servo after getting the Gold Badge in Robots.
Then, kill the Sims you started with. The only person remaining will be the robot, and you can do everything that you could do with a Sim normally, even buying businesses and operating them.
Reset Sim or object: If your Sim or object is not working with anything, try doing this. It will reset what they are doing with no harm done. First, enable the boolProp testingCheatsEnabled true code Shift click on the Sim or object that is not working.
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