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Not a major issue, but you need to reselect the desired layer before placing another object. Just an extra step that I'd like to get rid of. I realise that, individually, these are minor items. But from a UI standpoint, it would make map creation a bit faster and for me at least less error prone. Thanks for reading. November Couple things: 1 When changing the size of map symbols there should be an option to lock the aspect ratio perhaps even set on by default.

The biggest spot for this is when you first place a map symbol. I'd really like to draw out the approximate size of the symbol without distorting it. Right now I place the symbol and then resize it as a two step process. I frequently find myself making all but one layer unselectable to better edit complex maps.

The ability to toggle back and forth with the press of a F button, instead of going to the layer menu each time would be a great time saver. In my experience, fractal lines don't scale as expected when looking at a map at different zooms. Also, you can only use colors with them, not fills. I'd like to see a new tool, that is essentially a fractal corridor. I'd have the midpoint of the corridor designated by the fractal line and allow the user to designate a thickness in whatever units the map is in.

An additional slider for this tool could be width roughness. At the far left the corridor is always equally wide. At the far right both sides of the corridor would deviate significantly from the midpoint so the width would change along the line.

In my mind this would be a great river tool. I'll add more as I continue to play with this program. I find that I don't always want to use symbols at the default scale. Once I rescale them they stay that way, which is great.

However, being able to drag from the corner and have the relative width and height remain unchanged would be really nice. Currently, I just use ctrl-q and modify the size until I'm happy. This would be really helpful when placing symbols, because sometimes the difference between symbols can be subtle. This would be similar to a secret text layer, except it isn't something that is ever visible on the map and it would be tied to an existing object.

When you right click on an object, one of the options could be comment. This would pull up a pop-up window that lets you type in a bit of text. For example, I make a city map in my game. The PCs go to a tavern in the city and using inspiration pad pro I name it the "chicken and chicken" tavern. I want to remember this for the next game, so I right click on the building, select comment and type in 'chicken and chicken tavern: pcs got into a bar fight here. By double clicking on a comment in the database it would select the object that comment is tied to in the fractal map so I could find it again easily.

The suggestions in the last two posts from dcf6 all are excellent, and I certainly support them! The problems with not being anle to see the name of a symbol have been mentioned in our PDFs, but not here on this forum yet.

Thanks for adding it! That's a very useful plug-in and one I will frequently use. It helps but doesn't fully address what MarkOlivia put in the vintyri pdfs, which call for being able to see symbol names, along with the images, in the mapping symbols menu.

So you could see the name of the symbol before you place it, rather than placing it on the map and then looking at the name. Something very similar to this plug-in that also let you right click on the symbol images on the left would be an excellent addition for FM9. The addition of a check box in mapping symbols near the three size squares, favorite and random called 'show names' that would cause the filename or just the last part of the file name, without all the folder info to be displayed under the pictures of the symbols would probably be my preferred implementation.

So, depending on what I was working on, I could see the names as I scrolled through the symbols, rather than clicking to identify them one at a time. February Since my original posting in July a lot of mapping has gone by. Right now I'm editing a part of the raster mapping tutorial and am coming again across workarounds that we have to tell people to do because things don't perform at an optimal level yet.

To demonstrate the shortcomings, I made a quick map with scale dimensions of x feet. It has a foot grid. It's filed with grass, and it has the same structure twice and the same river twice.

The complete map looks like this: For good raster mapping, we find that the weakest elements are the algorithms and controls for: 1. All special effects. The Fractal Factor. Starting with the last, the control is exactly the right one, a spinner, but the programmed latitude is all wrong. A raster mapper should - as an example - be able to draw a river on a large scale map, perhaps as a fractal polygon, and then fractalize it. The current algorithm, however, even at a factor of 1, will fractalize such a river on a map of larger scale all out of proportion, making the fractalization useless.

Instead of the scale of 1 to 10, the spinner needs a scale of 1 to , with the 1 to 10 or 1 to 20 part of the range offering a lot of latitude between what now is 0 and 1. The following screen shot illustrates the problem when one puts on a fractal factor to get a good fractalized shoreline. The fractal algorithm can't deal properly with an object as relatively small as this river, less than 50 scale feet wide, within a map feet wide. It distorts the width of the river to the extent one might expect from a fractal factor of 10, not of 1.

The special effects have the same type of problem. Let's start with the slider control for Scale. It's the wrong tool for precise work. The trial version don't allow to save the maps created and it only has a small sample of symbols. Antony Peel. Software languages. Author Nbos Software.

Updated Over a year ago. Printing Once you have your map, you'll likely want to print it off for use at your game. Printing across multiple pages, fit to page, or at specific zoom percentages is supported. The entire map or a portion can be printed. Maps printed across multiple pages can be 'overprinted' to make them easier to tape together. If desired, you can print a single page of a tiled map without having to print the entire set again. FM also features a tiled print preview so you can see how those big multi-paged prints will align on the pages - a big ink saver!

Special Effects Fractal Mapper supports a number of special raster-based effects you can use to enhance the look of your maps. Bevel effects, for example, can be applied to create a raised edge on objects of various styles. Or apply Texture effects to an object to define its surface texture.

Objects can be made to cast a drop shadow, or even a shadow onto itself. Blurs can also be applied to objects - either on the entire object or to create a 'feathered' edge.

Color Themes Your maps can be displayed in several different color themes. By default maps are shown in full color. But you can also choose to display your map in grayscale, black and white, or with a sepia color theme. Either the entire map or a selected portion of the map can be exported.

Campaign notes and the Scenario Builder Fractal Mapper isn't just a graphics tool - you can also store your campaign notes along with your map. Each object on your map can have assigned to it two sets of notes - one for the GM, and one for the players. Fractal Mapper v. Fractal Map Add-in for Excel v. Fractal:PC v.

It allows users to manipulate files in the standard ways while reducing the number of actions required to explore, Category: File and Disk Developer: fractaledge. Fractal Terrains Pro v.

Ultra Fractal v. Site Mapper v. Amazing Fractal Visions v. Category: Miscellaneous Tools Developer: friedemann-seebass. Ultra Fractal Animation Edition v. Ultra Fractal is the best Category: Animation Developer: ultrafractal. I am using the software for research, good work!

Boosting productivity of my team by allowing them to input ideas and get the response from other Good software. I absolutely love this. Keep updated! I like the valuable software you provide in your site. I will bookmark your site and check again



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