Atari age magazine pdf




















It opens with seven sex workers leaving prison; memorize which houses they enter so you can score with each without entering a wrong house, while also avoiding the cops. You must also stop at the bank occasionally so that you can pay the sex workers, but if you carry too much at once a mugger will appear. Pricing for the cartridges remained the same, essentially giving customers two games for the price of one. Note that video games were the only business I can identify AMI as ever having been involved with.

Something about this whole GameSource thing struck her as suspicious. According to Reilly, while Ms. But then, who was in charge of GameSource? Bloom of Caballero Control Corp.

In fact, it had. Martin who worked for a company called Mindspring that was based in Hong Kong. Perhaps because Stuart Kesten was the more charismatic of the two, the press tended to overlook the other half of the partnership.

I speculate that Martin was more likely the idea guy, writing up concepts for the programmers to make reality. For over a decade Atari researchers tried to find more information about a Mindspring located in Hong Kong. My own searches led me to a book about the history of the Hong Kong toy industry. Frank Gardner was one of the early pioneers, founding Plastic Manufacturing Corporation, which specialized in manufacturing toys.

After he retired, his daughter Angela Gardner became the first female head of a Hong Kong toy company when she founded one of her own called Castlespring Enterprises. I anxiously fired off a message to Leonard Herman. Herman was in the process of moving, but thought he remembered where he put his archive of business cards.

The next day he sent me a photo:. And once that last piece fell into place, I started seeing Castlespring everywhere. And when GameSource took over U. It all comes full circle! I gleaned these details from the fine print of promotional flyers, which is a great example of how helpful scans of ephemera can be in sorting out video game history. The flyers also indicate that distribution outside of the U. Additional insight can be found by comparing the PlayAround-branded flyers to the earlier GameSource versions.

Bloom, pulled out of the project completely? I tried reaching out to Kesten and Martin to clarify the matter, but received no response. The exact details of what happened between Kesten, Martin, and Bloom might forever remain a mystery. Were the Mystique and PlayAround lines of pornographic Atari games a success or a failure? Yet according to Stuart Kesten, the game actually sold much more; the number he gave the New York Times was , Most of my collection was lost or given away over the years stupidly now that I think back on it, I have of course Gigabytes of various gaming magazine related PDF's sitting on the hard drives.

A few years back though through various videogame and computer acquisitions through my collecting phase I would end up with a video game or computer magazine here and there, usually an issue I had read many years prior but still, I admit there is something so nostalgic as the retro games themselves, so fun to read through them with the fresh eyes and excitement many of the articles and images gave you and to remember looking at them the first time and wondering what it would be like to play them yourself first hand!

Good times and a huge part of the history, memories, preservation of the video games era right from the start. I should mention that I have my original full set of "Atari Age" magazines.

Those ones are too worn out to sell. And I cannot throw them out. So those ones, I'll keep. I think I have a few other odds and ends all in the same crate. A few old "Compute! I have those Atari Age magazines as well and Atarian. I've kept those through the years.

They are not in the best of shape because I was a subscriber and the PO just did not handle them very well. I do remember in high school our computer class getting subscriptions to Computer Shopper. I owned a CoCo 3 and at the time and would look through those mags for anything to help spruce up my I stuck with local businesses for upgrades but used the mag to figure out what was available and to keep up with new upgrades and computer builds.

It was a computer bible in many ways. And for general computing it was Creative Computing along with the occasional Byte issue. I did get into those strategy guides, too. Those colorful paperbacks that were typically pages of patterns, tips and rules. Some focused on 1 game, others a set of 5 or 10 games.

Most all I recall are available on pdf at internet archive. None of them helped me much. I wasn't the best player till I got into my early 20's, by which time the whole craze died down. But, today, I think of the books as manuals for the arcade games. In the 90's I got the Duke Nuke'em and Doom strategy guides. And they are very nostalgic. I read them like I was studying for a college exam or a check flight. I forgot I have a huge pile of Wal-Mart Game Center magazines.

The oldest issue I have is issue 10 and they go up to issue 43 or David H. Ahl founder of Creative Computing took over as editor in June , which is when the magazine really hit its stride.

A few months later, the magazine was being produced by a new subsidiary, Atari Explorer Publications Corp, which was headed by David Ahl. The magazine went on hiatus on March 15, When it resumed early the following year, it was being headed by John Jainschigg and published in-house at Atari.

Atari Interface. By Unicorn Publications. A magazine that also served as the official newsletter of several independent Atari user groups. By Atarian Explorer Publications Corp. Based in Mendham, NJ, this magazine was Atari's response to Nintendo's Nintendo Power magazine after it that had more than one million subscribers by Sadly, it only lasted for 3 issues, and the reason for that was due to a lawsuit with Atari Corp.

Based in London, this magazine's focus was mainly on home computers, especially those from the U. Most issues included a cassette that contained programs for various computers, and the magazine also featured the very first digital comic, "Shatter", which was created on an Acorn computer. It only ran for 1 year - exactly 12 issues.

Black Enterprise. By Earl G. Graves Publishing Company, Inc. Primarily a business news and investment resource for African Americans. By Marvel Comics. A short-lived video game magazine that was printed in comic book-style format, and on the same type of paper which made for some rather low-quality photos. It premiered in February and ended in August that same year.

At the height of the video game fanzine craze, Chris took self-publishing to the next level and created CGM , which was one of the few, great "indie" magazines that popped up in the late s.

Quite possibly the first magazine devoted to video games in the world. Based in the UK, it debuted in November and ran until October , at which point it switched to a web-based format. It's currently owned and published by Future Publishing, who re-launched the magazine under the new name CVG Presents in which folded the following year. This UK-based magazine ran from April to June By the time it became a monthly magazine in , it claimed to be the " 1 magazine of computer applications and software".

Renowned Creative Computing magazine creator David H. Ahl started this well-written but very short-lived spin-off dedicated to video games.

How short-lived? It lasted exactly 2 issues. One of the longest-running magazines devoted to Atari. Similar to Electronic Games , but with writing and articles aimed at an older audience. This is Germany's version of Atari Age. The Atari Connection.

Originally called The Atari Connection , this was Atari's own dedicated magazine for users of their home computers and was published quarterly by Atari's "Products Company" division. The magazine was cancelled within days of the Tramiel takeover. Atari Explorer. By Atari Corp.

Originally headed by Neil Harris and subtitled "The Official Atari Journal", this magazine covered the 8-bit and bit Atari computers. Bill Skruch and Shiraz Shivji were two of the advisory board members, and over the years the magazine featured contributions from several industry luminaries such as Chris Crawford, Bill Wilkinson, Arnie Katz, Bill Kunkel, and Joyce Worley.

David H. Ahl founder of Creative Computing took over as editor in June , which is when the magazine really hit its stride. A few months later, the magazine was being produced by a new subsidiary, Atari Explorer Publications Corp, which was headed by David Ahl.

The magazine went on hiatus on March 15, When it resumed early the following year, it was being headed by John Jainschigg and published in-house at Atari. Atari Interface. By Unicorn Publications. A magazine that also served as the official newsletter of several independent Atari user groups. By Atarian Explorer Publications Corp.

Based in Mendham, NJ, this magazine was Atari's response to Nintendo's Nintendo Power magazine after it that had more than one million subscribers by Sadly, it only lasted for 3 issues, and the reason for that was due to a lawsuit with Atari Corp.

Based in London, this magazine's focus was mainly on home computers, especially those from the U. Most issues included a cassette that contained programs for various computers, and the magazine also featured the very first digital comic, "Shatter", which was created on an Acorn computer. It only ran for 1 year - exactly 12 issues.

Black Enterprise. By Earl G. Graves Publishing Company, Inc. Primarily a business news and investment resource for African Americans.

By Marvel Comics. A short-lived video game magazine that was printed in comic book-style format, and on the same type of paper which made for some rather low-quality photos. It premiered in February and ended in August that same year. At the height of the video game fanzine craze, Chris took self-publishing to the next level and created CGM , which was one of the few, great "indie" magazines that popped up in the late s.

Quite possibly the first magazine devoted to video games in the world. Based in the UK, it debuted in November and ran until October , at which point it switched to a web-based format. It's currently owned and published by Future Publishing, who re-launched the magazine under the new name CVG Presents in which folded the following year.



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